Tuesday, December 08, 2009

Apparently "Princess" won't be the last drawn animated feature at Disney

Right now, The Princess and the Frog is in extremely limited release, showing at the Ziegfield Theatre in New York City and at the biggest screening room at The Walt Disney Company Studio in Burbank. The latter is history-making: the first time the studio has been opened to a public event. However, this Friday is the big day for the movie, the first hand-drawn animated feature for Disney since the ill-fated Home On The Range.

Thankfully it looks like it won't be the last. Disney has committed to at least two more drawn features, and hints are that more will be on the way.

The first one does not sound promising: yet another go-round with Winnie The Pooh. Disney has had more luck than they're entitled to with their bastardization of AA Milne's gentle classics, and the residents of the Hundred-Acre Wood are a bunch of tame characters, albeit tame characters with neuroses.

But the second announced feature is more promising. It is The Snow Queen, the first traditional fairy tale the Disney Animation people have taken on in years. No "attitude," no modernization, no Jazzing it up, this will be a fairy tale taken straight out of the Eastern European classic tale.



A character that elegant and with that much realism would fail horribly in CGI because inevitably it would fall right down into the Uncanny Valley. Animators have found that in order to make an appealing CGI character you have to go the opposite direction from realism into cartooniness. This is why Up's humans succeeded. This is why The Incredibles' humans succeeded. This is why every freaking Zemeckis CGI opus has failed miserably. Even Jim Carrey's rubber-faced brilliance could not save the Zemeckis A Christmas Carol from being a zombie puppet show. It is why I don't hold much hope for Avatar in spite of all the hype and the admittedly beautiful visuals. I was not a fan of the feature-length Blue Sky Pictures version of Horton Hears A Who, but the Dr. Seuss derived character designs were definitely on the cartoony side and worked.

However, drawn animation abstracts us enough from flesh and blood reality to make character designs like that work. One need only look to Japan to see the realistic design of many of their action-adventure characters working brilliantly. I'm thinking of Batou and Kusanagi in Ghost In The Shell and the officers at NERV in Evangelion 1.0. If you remade Eva and Ghost in CGI and kept the same kind of drawing style you'd wind up where Squaresoft took the Final Fantasy movies...right down into the Uncanny Valley.

The Japanese have shown us that drawn animation definitely has a place, no matter what Jeffery Katzenberg says. It's good that Disney is not placing all their traditional animation chips on Princess and the Frog no matter what the speculation up to now has been. It seems like Lasseter and Iger believe 2D has a place in this 3D obsessive world of American animation. And that makes me feel real good about the future of American animation.

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Tuesday, July 10, 2007

Tekkonkinkreet: yet another classic Japanese mindf**k anime

On July 1st, I went to see not one, but two movies. One was SiCKO, of which I will only say two words: SEE IT. (This does not apply to people who live in rational countries with single-payer health care.)

The other was Tekkonkinkreet. Based on the manga "Kuro to Shiro" (Black and White), the curious name of the movie is three Japanese words mashed together: in English, those words are IronConcreteMuscles. Perhaps not in that order.

Two feral children, Kuro, the older and fiercer of the two, and Shiro, the younger and more childlike/childish, live in the decay of Treasure City. Is the city in Japan, or somewhere else in the world? It is left very much up in the air, as you see verbiage in English, Thai and Hindi on buildings alongside the Japanese Kana and Kanji. There are some references that are very Japanese, however: the city is being carved up by rival Yakuza gangsters, some of which might actually be Yakuza from another planet. After the Yakuza chew through some of the lesser young toughs of the city, they find that dealing with Kuro and Shiro is much harder than it seemed it would.

The movie shifts between the world as it is, and the inner lives of the two feral boys. They are linked together telepathically, and you are not sure at times from whose point of view you are looking at the story. You wonder how much of the story is going on in real time, and how much of it is actually going on within their minds. This is not new: movies have been playing around with this for decades, and so have artists like Dali and Rene Magritte. At times things get so surreal and hard to follow it will probably take several viewings to untangle, and I have yet to only get the benefit of one. You get the feeling, however, that the effort is worth it.

This movie marks the first time an American working in the Japanese animation industry has directed an anime feature. Director Michael Arias was born in Southern California, and through a circuitous chain of events learned animation and computer programming at NYU, then returned to California to work in computer special effects at places like Digital Domain. He then went to Japan to work alongside the artists of Studio Ghibli as their digital effects programmer, beginning with Mononoke Hime. Before Tekkonkinkreet, Arias is best known for his involvement in The Animatrix, an assemblage of 9 Matrix-universe animated shorts which arguably is the best of the sequels to The Matrix.

It is in the best interest of the animation industries of both America and Japan to come together in these kind of hands-across-the-Pacific collaborative efforts. Considering the state of the industry in both countries (the US is almost dead, Japan is struggling) it is likely that collaboration will not make matters worse, and will likely help both to revitalize.

Tekkonkinkreet is going to be coming to theatres this weekend. It is likely to be released to DVD quite soon after this, but seeing the movie in a theatre with a huge screen and excellent sound is well worth it.

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